Kobots
Kobots
A Lemmings inspired game where you pillage treasure using cutting-edge Kobot machines.
Kobots was made during Gamedev.js Jam 2026
How to Play
- Select tool: Click on a tool in the bottom panel to equip it.
- Place tool: Hold and drag from a valid empty tile.
- Rope: Can be placed on ceilings or on thin platforms. Hold and drag downwards to extend.
- Zipline: Can be placed on floors or walls. Hold and drag sideways to extend. The other end must also attach to a floor or wall.
- Fan: Can be placed on any floor. Does not extend.
- Toggle tool: Click on a placed tool to turn it on or off.
Team
- Golen (code, music)
- Naika (art)
- Mato (sound)
About
- Made using Phaser 3.90
- Full song: beepbox.co (jam version here)
- Jam version: https://kobots.web.app/
- Source code: https://github.com/Chocobois/Machine
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 4.3 out of 5 stars (24 total ratings) |
| Author | Golen |
| Genre | Puzzle |
| Tags | 2D, Dragons, Furry, kobolds, Mouse only, No AI, Pixel Art, Robots, Singleplayer, Touch-Friendly |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
kobots-windows.zip 8.1 MB
Version 51
kobots-linux.zip 8.8 MB
Version 51
kobots-mac.dmg 16 MB
Version 51




Comments
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How do I go back to the level select?
There is none yet. You can press [Q] to skip levels.
Cons: Not sure if it was intentional but having the level just end when all your little kobots explode is a bit rough. Last level was the first time I had all of them die and I was not ready to give up on that level so had to play all the way through again to get back to it. Would be nice to have an ending screen of course.
Pros: Super cute, super challenging. I love that you can click the little kobot icon and it makes a little squeaky sound. I also love how their little ambient meeps match the music. Game is super thought provoking, and it remains true to it's inspiration from lemmings.
Overall: I really liked this little game. It got me stuck for several hours, but It was a lot of fun. (I admittedly used a glitch on the last level to beat it. Not sure if you knew but you can place ziplines in the platforms if there's a fan blowing through it.)
Really fun. I miss these kinds of games, reminds me lego flash games from the good old days.
i skipped a box few levels before and still passed. On the big climb i managed to collect a lot before i ran out of parts. Mostly have trouble on the stacked 6 boxes on the top as i managed to access the top ones but didn' get the rest and the upper right corner loot room as i ran out of parts. Safely brought them down by dropping onto the zipline.
And the big climb just loops to the first level? Was the amount i got enough or...?
A good game but no polishing up the balance and no end screen.
It's cute! I love the artstyle and the music. Here are my thoughts:
- You need a tutorial. I am very thankful that at least you explained you to play in the itch.io description, many games don't even do that, so good job, but an in-game tutorial would be better.
- I am especially bad at learning many things at the same time, but I think this goes for many players: don't assume that just because a player used a mechanic once, they understand how it works. It is never like that. The second, third, fourth time I use a mechanic I am experimenting, I am still not sure I get it. You can't teach three mechanics at once. Start with a bunch of levels with only rope, then introduce something else.
- Please make the pause button actually pause, what is that... :|
Thank you for the honest feedback! I definitely need to add an interactive tutorial and some more levels, when I have some spare time. The "pause" was a hasty decision since it only affects kobot tween speed, but I should be able to fix a proper pause. Thanks.
Omg I love the lil guys so much :D Cool game!
Good premise, but gets way too annoying later on since you can't undo placements. The big climb is where I quit. Though I guess the thought process is that you place everything in one go instead of building as you go. But that isn't conveyed very well.
Thank you for the feedback! I agree that it's too easy to misplace items. I wanted to avoid cheesing the levels with one item that you move around, but maybe placing everything before pressing starting might work better.
really satisfying gameplay. great job!
great game , but i didnt understand how to paly until i died !
Very enjoyable gameplay, an intriguing take on a classic. The only thing I'm missing is some kind of level summary—some visible progress that would encourage me to keep playing. Anyways, good job!
Thank you for playing! It's a good idea. I'd love to add something between the levels to show the overall progress.
A little gameplay, a little critique ;)
Thanks for the feedback! A small tutorial is definitely a must-have but takes a lot of work to get right. Hopefully you'll see it in the post-jam version along with plenty of bug fixes!
I love the little guys. Very intuitive and simple to understand. Although, it's so sad doing something wrong and watching everyone explode lol